
The first task at hand, before starting the modelling phase, will be to collect all of my images and visual resources. This includes the high res images of the watch i mentioned earlier as well as: high res logos and other typography to be used in the final beauty pass and detailing, materials and textures later to be synthesized into usable shaders in Maya and any other material that i think might come in handy at a later stage.
One of the clips i originally had in mind regarding the look and feel of my commercial, was the scene in "the DaVinci code" where the investigator explains how the 'Cryptex' works. Notice how the camera 'glides' into the cryptex, explores its insides with a very interesting look and feel to it(almost as if they had attached a flashlight on top of the camera), and then smoothly glides out of the criptex through the side. This is basically the same procedure i want to do with my project. Glide in through the top, explore, glide out through the side.