
Decided to work on modelling the inside of the watch prodecurally in Houdini... i was planning on doing the actual modelling in Houdini (since making gears and mechanical parts is a breeze) and then export and render in Maya. I had some previous experience with exporting geometry from Houdini into Maya for a project i did for my RenderMan class. According to my notes from that project i exported the geometry as .OBJ and worked perfectly in maya... but turns out i was wrong... to start off, i couldn't even get Maya to recognize my .obj files and the only file it did recognize and open was .dxf the thing is that the models it imported using this filetype were complete rubbish.

At this point i am officially not going to try to figure out how to do the export ( if someone has any feedback on how i screwed up here please say so...) and what i will do is export the models as damaged as they are and delete every face except for the profile curves, i will then use this as a building base to recreate the rest of the gear in Maya. Probably not a MAJOR setback but definitely a pain in the neck...