
I took the liberty of leaving the outer bezel of the watch as is. I didnt even bother with the bump mapping for the numbers or the little ratches since this would only mean more tedious work when it came to morphing between CG and live action in Shake. As of right now i will be working on the textures for the inside gears and the lighting rig for the inside. Will post images of the test renders as soon as the renderfarm spits it out.